For this assessment, I explored how anime fans socially interact and connect with each other on TikTok. I investigated these social transactions and noted what common trends were involved within this online community. Another aim for the project was to see whether TikTok was an appropriate and efficient platform for anime fans to use toContinue reading “Anime Fans on TikTok!”
Category Archives: BCM 320 – Digital Asia
Anime’s Economy
(Giphy 2019) This week I am reflecting on my initial post on the popular Asian cinematic genre of anime. Due to delving into the universe of anime during the lockdown, I have developed a deeper understanding of its themes and the international digital transactions involved. The specific digital transaction that I will now further explore is theContinue reading “Anime’s Economy”
Anime and Asian Digital Cinema
(Funimation 2019) This week I am exploring my initial and present reflection of the popular Asian cinematic genre, Anime. During the current pandemic, my sibling and I have been exploring different genres in streaming services, which has led to me watching Anime series on Netflix. Anime originally came from the English word “animation” (Japan InfoContinue reading “Anime and Asian Digital Cinema”
The Emergence of Ai into Gaming
Artificial intelligence has been a new aspect to gaming technology in the past couple of years and has brought a new dimension to user experience. It has introduced the fascinating prospect of creating digital beings/competitors to interact and respond to other gamers. For example, Microsoft is exploring player modelling which is an ai system thatContinue reading “The Emergence of Ai into Gaming”
Connecting through livestreams and transactions
Digital Asia – Digital financial transactions When watching the documentary directed by Hao Wu in 2018, ‘People’s Republic of Desire’, I was enlightened by the advanced system of digital financial transactions within Asia. Through this documentary’s exploration of the media industry of livestreaming I discovered the complexities involved between the live-streamer, their audience and theContinue reading “Connecting through livestreams and transactions”